
For many companies the Cloud has changed the way they use software. For a fortunate few, it has completely changed the way they do business.
Posted by Mike Walsh ON 2/23/17 12:07 AM

For many companies the Cloud has changed the way they use software. For a fortunate few, it has completely changed the way they do business.
CATEGORY: Innovation
Posted by Mike Walsh ON 2/14/17 10:09 PM

I still can't quite get my head around it, but for some consumers, it seems that the future of technology lies in its past. Ancient feature phones, 8-bit video game consoles and even cassette players are all making a comeback. So is the retro-tech trend just sad Gen X'ers trying to relive the glories of their youth, or something more interesting?
CATEGORY: Innovation
Posted by Mike Walsh ON 2/8/17 7:02 AM

There is a classic trade-off between rules and innovation, particularly if you work in a heavily regulated industry. So how do leaders balance the need for stability, compliance and certainty with a 21st century appetite for adaptability, agility and disruption? One approach is to learn to think a little less like a ruler, and more like a machine.
CATEGORY: Innovation
Posted by Mike Walsh ON 11/3/16 8:54 PM

When photos of the Mi Mix smartphone hit the web, more than a few jaws also hit the floor. Black, sexy and ceramic with a bezel-less display, this sophisticated Philippe Starck designed phone was exactly the kind of device that a young Steve Jobs might have imagined and then built. Except this wasn’t Apple. It wasn’t even American. It was Xiaomi, a Chinese manufacturer once known for copying, rather than creating products. To understand the rise of Xiaomi and the growing number of emerging Chinese technology and appliance brands, you need to know something about the way that the Chinese think about innovation.
CATEGORY: Global
Posted by Mike Walsh ON 10/27/16 8:34 AM

There has never been a more powerful narcotic than the digital device. The allure of gossip, click bait and games designed as devious compulsion loops are hard to resist. And increasingly, we simply don’t. Radio took 38 years to reach an audience of 50 million. Pokemon Go did it in just 19 days. So when is interaction simply addiction?
CATEGORY: People
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