Mike Walsh

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Make Me Famous

Posted by Mike Walsh ON 4/23/07 3:58 AM

If you watch technology long enough, you get to see it become socialised. Cyber punk author Gibson said it well - "The Street finds its own uses for things". Networked audiences, powerful image and video capture devices, and simple publishing tools are all adding up to a new social vector. During a recent chat with one of my clients, they observed drily that their new generation of users seemed to be interested in just one thing. Make me famous. Its a trend that has been bubbling for a while. Photo sharing and blog sites used to let everyone know what you and your friends have been doing. Youtube providing a platform for video confessions and gather fans. Teenagers using Myspace to package and promote themselves. Forget social identity and think personal brands.

Over the last few months, strangely compulsive sites like Justin.tv have bubbled up. If you haven't seen it - its basically a live feed from a geeky guy who has managed to strap a video camera to his head, pushing out a feed from a mobile broadcast rig. The footage when cheeky users call emergency services who promptly burst into Justin's apartment waving guns is priceless.

Don't feel left out. There are a whole range of startups that let you get in on the act yourself. Ustream.tv provides a platform for live videocasting. Kyte.tv offers tools that let you broadcast video live from your phone, or Gordon Bell style, transmit images taken at regular intervals from your mobile camera. And lets not forget the text insanity of instant update service Twitter. However, chances are - unless you were born after 1994 - turning yourself into a personal version of the Truman Show is the very last thing you would want to do.

But there are plenty that will. And when I look at all of these shiny new personal broadcast toys I'm convinced that the world's most famous celebrity in the next few years will be an undiscovered teenage girl whose rampant party hedonism, off the shelf video streaming sunglasses and instant worldwide net audience will propel her into stellar regions. Yeah, its Paris 2.0.

It may be a hijack of the original purpose of what all this stuff was designed for. But as the Bowie song goes - fame, what you need you have to borrow.

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CATEGORY: Social

Clone Wars

Posted by Mike Walsh ON 4/18/07 9:51 AM

teenagerMaking Western designed electronics products faster, cheaper and in greater quantities was a copycat game that Asian manufacturers played from the 70s onward, until it was pretty clear that they had conclusively won. Ironically, the same thing is happening again in the Web2.0 space - but with a twist.

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Watching Elephants Dance

Posted by Mike Walsh ON 4/17/07 6:45 AM

 video gameIntegration of old and new media platforms is a theme that has been playing out in the news over the last few weeks. Not on the content side, which is a story most of us are comfortable with by now. But on the advertising sales side.
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The Next Level

Posted by Mike Walsh ON 4/16/07 4:19 AM

describe the imageWith no small trace of nostalgia, I read through Wired's recent review of the top Amiga games of all time. If people romanticise about the lost summer of their youth, I'm sad to say I've often thought wistfully about how I spent those same summers playing Shadow of the Beast, Syndicate, Defender of the Crown and all of the other titles that made the Amiga a cult machine.

But just in case I needed any reminder that the world has moved on, Elias Glenn from Pacific Epoch has a interesting piece in today's Hong Kong Standard about how online multiplayer games are shifting to a free subscription/virtual merchandise business model. One of the rising stars based on this strategy is Shanghai based Zhengtu Network, which is generating 120 million yuan a month in profit from merely selling extras in game.

But multiplayer games are not easy to pull off. Creating content is expensive, and with the exception of World of Warcraft, few are really raking in the profits. No surprise that 'user generated' games are becoming more popular. James Wagner has a roundup at Giga Om. The big news is that Atari is joining an already crowded field with SecondLife, Sony’s Home, Viacom’s planned venture, along with start-ups Areae, Croquet, HiPiHi, Kaneva, Multiverse, Ogoglio, Outback Online, and Whirled. Makes you wonder what's going to happen to everyone's first life.

Ah, for the simple pleasures of Pong....

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Next Big Things

Posted by Mike Walsh ON 4/4/07 1:57 AM

When Time magazine features Web2.0 as its lead story, you know the profit party is probably over. Or at least, the cutting edge is elsewhere. At Tim O'Reilly's ETech conference in San Diego last week there were a few ideas about where that might be. Although the agenda was eclectic, the underlying theme was self evident. Consumers are not just more connected than ever before, they are more connected to each other. In the next few years, that is going to lead to not only new ways of doing business, but also radical new forms of behavior. While you are waiting for those, here are five memes to chew over.

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