Mike Walsh

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Walking On Air

Posted by Mike Walsh ON 1/16/08 10:06 PM

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Like the rest of the Apple fanboys, its just been Macworld, and I'm in love. The object of my infatuation? The Apple Macbook Air. Insanely small, shiny svelte and glistening with the usual Apple lust factor. 

Actually, I was originally meant to be in Vegas this week for CES, but cancelled at the last minute. I can't say that I'm sorry. There seems to have been two themes at CES this year. Bigger screens and BluRay clubbing HD-DVD to death. Yawn.

Manufacturers forget that time and again consumers will happily trade resolution and quality for convenience and flexibility. Hence cassette tapes over high fidelity vinyl records, MP3 over CDs, and increasingly - web downloads over DVD. Take a closer look at the Macbook Air. There's no optical drive. The prediction is that audiences will increasingly stream or download wirelessly what they want to watch. Media companies should take note. By the time the studios have finished working out who's going to win the  physical media format war, they may discover it was a Pyrrhic victory after all.   

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Merchandising Virality

Posted by Mike Walsh ON 1/13/08 7:56 AM

metroThere was a time when you couldn't walk down the street, ride a subway or drink a coffee without hearing the wretched racket of the Crazy Frog ringtone. It was certainly an interesting case study in mass virality, if not collective bad taste.

Why some content goes viral and most doesn't is the $60m dollar question. Or, as reported by Techcrunch, the $79m question. That's how much the Crazy Frog franchise made in 2005 through the sale of mobile ringtones alone. And that's not including CDs, plush toys, garments, videogames, posters, figurines and god knows what other kinds of merchandise were spawned from this manifestation of pure irritance.

Popularity is one thing. How to make money from it is another. Its a question I often find myself discussing with my media clients. Merchandising, made possible by mass viral awareness, might be one such avenue.

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A Question of Taste

Posted by Mike Walsh ON 1/11/08 5:19 AM

questionoftasteIt's a sign that the virtual is becoming mainstream when the worst aspects of reality begin to manifest. In this case - a sub prime worthy credit crunch in Second Life, forcing the benevolent dictators at Linden Labs to take a stronger hand on regulating banking in the game. But as I found out yesterday, real world irritations are not just limited to finance scams.

After a long hiatus, I teleported onto a block of land I had bought on Dreamland some time ago. Dreamland is a managed sim owned by virtual real estate mogul Anshe Chung. Anshe had sold it to me personally, back in the days before she had achieved front cover of Time magazine fame and liked to joke around with her clients in her dry ironic way. Realising I had left this prime island plot empty for too long I opened my building inventory and dropped a structure in place.

My neighbors, used to an unimpeded view of the simulated sunset were not amused. A barrage of abusive in game messages quickly followed, including one from an administrator who protested that my futuristic modernist structure was a violation of 'island living' zoning regulations. In other words, not faux Moroccan. My protest that my new home was in the spirit of Brasilia's Oscar Niemeyer fell on deaf eyes. So much for playing at Howard Roark. It seems that the future of virtual living is still well and truly in the Rococo style.

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Born Nodal

Posted by Mike Walsh ON 1/3/08 5:43 AM

bornnodalI've been reading some fascinating books lately on the science of networks and complexity. In particular 'Six Degrees' by Duncan Watts, and 'Linked' by Albert-Laszlo Barabasi. Both Watts and Barabasi have been active in many revolutionary studies and research papers that have changed the way we think about networks and their impact on society.

Network science is of great interest to me, as in researching my own book Futuretainment i've been studying how the interconnectivity of consumers is changing the media and entertainment industries.

Barabasi's book traces the history of thinking in Networks, from the static random network graphs of Erdos and Renyi, to our understanding today of dynamic systems like the Web or Facebook. It makes for dense but interesting reading. In his words, 'Nodes always compete for connections because links represent survival in an interconnected world'.

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Latte Virals

Posted by Mike Walsh ON 12/29/07 6:20 AM

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Over a cup of coffee this morning I was clicking through some of the viral video hits of the year. NewVeeTee had a interesting selection, from Filipino prisoners dancing 'Thriller', Miss Teen South Carolina to a bizarre impassioned plea to leave Britney alone. If anything, what links most of the viral clips making the rounds at the moment is a 'life is stranger than fiction' intrigue. 

Like reality TV in the nineties, the new genre of 'weird reality' online video is fast developing its own thematic cues - cheap production values, quirky subjects and voyeuristic allure. Like the early days of the web, when all sorts of odd art school websites flourished, I think this is a transitional phase. But then again, if the NetStar phenomenon in China is anything to go by - surreal pseudo reality could be around for a while longer.   

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